Quicksilver
Dean Koontz
$2.99
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#1 New York Times bestselling master of suspense Dean Koontz takes a surprising and exhilarating road trip with a man in pursuit of his strange past—mile by frightening mile.
Quinn Quicksilver was born a mystery—abandoned at three days old on a desert highway in Arizona. Raised in an orphanage, never knowing his parents, Quinn had a happy if unexceptional life. Until the day of “strange magnetism.” It compelled him to drive out to the middle of nowhere. It helped him find a coin worth a lot of money. And it practically saved his life when two government agents showed up in the diner in pursuit of him. Now Quinn is on the run from those agents and who knows what else, fleeing for his life.
During a shoot-out at a forlorn dude ranch, he finally meets his destined companions: Bridget Rainking, a beauty as gifted in foresight as she is with firearms, and her grandpa Sparky, a romance novelist with an unusual past. Bridget knows what it’s like to be Quinn. She’s hunted, too. The only way to stay alive is to keep moving.
Barreling through the Sonoran Desert, the formidable trio is impelled by that same inexplicable magnetism toward the inevitable. With every deeply disturbing mile, something sinister is in the rearview—an enemy that is more than a match for Quinn. Even as he discovers within himself resources that are every bit as scary.
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A Vengeful Realm: The Scales of Balance – Book 1
Tim Facciola
FREE
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Peace bought by blood seldom lasts, for vengeance knows no end. The same is true for mortals and Gods alike. Decades, centuries, eras may pass, but the cycle remains. As war and revolution rise again, Zephyrus finds himself at the center of it all. Chosen by the Gods, hailed as a prophet of liberation, and forged as a weapon to break the kingdom and restore balance to the realm, hope rests squarely on his shoulders.
If only he could remember…
Enslaved as a gladiator and thrust into a prince’s game of espionage, Zephyrus has only two clues to help unlock his shattered past: a prophecy foretelling destruction, and a letter to the enemy king, promising peace. Now Zephyrus must survive the dangers of the gladiatorial arena, the cunning fury of the Prince’s enemies, and the Gods’ torment if he is to find the truth of his identity and fulfill his fate. But to have any hope of breaking the cycle, first he must secure his freedom—and not just from his slavers.
Within this vengeful realm, a queen protecting her kingdom, a prince defending his father, and a gladiator slave haunted by a prophecy each contend for their own brand of freedom. But the Gods have an agenda of their own, and they'll use any vessel—patrician, plebeian, or slave—to see it done.
The scales must be balanced. By peace. Or by blood.
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The Adventures Of Wil Calder
John Wilker
FREE
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Wil Calder is looking for a crew. He isn’t being picky. He should be.
With a crew of misfits from across the Galactic Commonwealth, Wil takes a job.
Break into a space station. Straightforward enough.
A space station that the galaxy’s criminals use to store their loot.
An untested crew. A heist. What could go wrong?
As often happens, Wil and new his crew get more than they bargained for.
A lot more. Like galactic conspiracy, more.
Now it’s up to a bunch of misfits and the only human to leave our solar system to save the Galactic Commonwealth from civil war.
No pressure, right?
![Image](https://hostedimages-cdn.aweber-static.com/MjkyODQ2/original/f66388be96ac453a8f6abb338ddadaf5.png)